Dungeon Master Assistance

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Plans for 2017

Thoughts on 2016 and Plans for 2017

2016 was good for me as far as gaming goes. I was able to start playing again after a long time away from the table. I am now playing in a Dungeons and Dragons 5th edition game every Tuesday night and running one every Saturday. On Tuesdays, I am playing an orc barbarian in a Hoard of the Dragon Queen campaign. (I was playing a human bard until she got killed.) On Saturdays, I am the DM for an Age of Worms campaign. It was written for 3.5 but I am running it converted to 5th edition.

Earlier in 2016, I subscribed to Dungeon Crate and I have just started a subscription to RPG Crate. So far I like Dungeon Crate and will let you know what I think of RPG Crate. Reading the reviews, I have high hopes for it.

The response to this blog has been very encouraging. In January 2015 I had 58 followers. I now have 265 followers. Thank you very much! I will be adding my thoughts and ideas as well as reference material and updates to my player’s sheet. I didn’t work on my “Dragon Hunt” novel much last year, but I intend to get back to work on that this year. I expect there to be a lot of new material published for 5th edition this year. I am sure that I will be getting copies of all of the supplements, adventures, and expanded rulebooks, but I will continue to focus this blog on the Player’s Handbook, Dungeon Master’s Guide and Monster Manuel.

Happy new year. I hope all of your rolls are successes!

D&D 5E – Item Weights

weights-common

Weights for a Few Common Items

The equipment tables in the Player’s Handbook don’t quite cover everything a character might decide to pick up and carry. Here are weight figures for a few such items.

Armchair 20 lb.
Chair, simple 5 lb.
Door, iron (2 in. thick) 3,200 lb.
Door, stone ( 2 in. thick) 2,200 lb.
Door, simple wooden (1 in. thick) 150 lb.
Door, good wooden (1 1/2” thick) 225 lb.
Door, strong wooden (2 in. thick) 350 lb.
Footstool 2 lb.
Petrified creature x8 lb.
Spirits, cask 18 lb.
Spirits, hogshead 750 lb.
Spirits, keg 90 lb.
Spirits, barrel 375 lb.
Statue, Gargantuan 19,200 lb.
Statue, Huge 8,100 lb.
Statue, Large 2,400 lb.
Statue, Medium 300 b.
Statue, Small 40 lb.
Statue, Tiny 3 lb.
Table, banquet 225 lb.
Table, small 60 lb.
Tapestry 100 lb.
Workbench 300 lb.

Table Notes
Here are a few notes to clarify the table entries.

  • Armchair: This entry assumes fine hardwood construction and a leather or cloth cover. The weight given is for a chair built for a Medium creature. Cut the weight in half for each size category below Medium and double the weight for each size category above Medium.
  • Chair, Simple: This is a plain chair made from inexpensive hardwood, and it has no arms. See the armchair entry to adjust the weight for larger or smaller creatures.
  • Doors: All doors are assumed to be 7 feet high and 4 feet wide. The listed weight includes hinges, handle, and lock appropriate for the door’s overall construction.
  • Footstool: This assumes a plain, wooden stool about 6 inches high, with a round top about 18 inches across.
  • Petrified Creature: To calculate a petrified creature’s weight, multiply the creature’s normal weight by 8 and add the weight of any gear the creature was carrying at the time of petrification. When a creature is magically turned to stone, it and all its gear turn to stone. This tends to make metal gear weigh a little less, but nonmetal gear gets heavier, so the two tend to average out.
  • Table, Banquet: This table is built to comfortably seat twelve Medium creatures (about 4-1/2 feet wide and 8 feet long). See the armchair entry to adjust the weight for a table built to seat larger or smaller creatures.
  • Table, Small: The represents a plain wooden table that might be found in a modest home or merchant’s shop. It’s big enough to seat six Medium creatures (about 3-1/2 feet wide and 7 feet long). See the armchair entry to adjust the weight for a table built to seat larger or smaller creatures.
  • Spirits: The spirits entry assumes a barrel-shaped container made from hardwood staves and iron hoops. A cask contains 2 gallons of liquid, a hogshead holds 88 gallons, a keg holds 10 gallons, and a barrel holds 44 gallons. You can use these figures for any liquid-based contents. Containers with dry contents might weigh anywhere from one quarter to two-thirds as much.
  • Statues: The statues are assumed to be made of hollow metal construction (bronze) or of solid stone (marble). A statue of solid metal will weight 4 times this amount. Statue sizes refer to creature sizes as listed in the Player’s Handbook and in the Monster Manual, and they represent figures in the mid-range for each size category. A statue of the listed size could easily weigh anywhere from one half to twice the listed weight. All statue weights include an attached base or pedestal. For statues made of other materials adjust the weight based on the relative weight of that material. Refer to the material weight table here.
  • Tapestry: Assumes a woven wool tapestry about 10 feet square and about 1/4 inch thick. You also can use this figure for carpets or rugs.
  • Workbench: This is a bench about 3 feet high, 3 feet wide, and 8 feet long, with sturdy legs and top and a shelf or footrest below.

D&D 5E – Weights of Materials

weights-cubic

Weights of Materials

“Wow – we got this great new thing. What does it weigh?”

Metal

Weight per cubic foot

Weapon or Armor weight*

Adamantine

400 lb.

Same as steel

Brass

550 lb.

Same as steel

Bronze

550 lb.

Same as steel

Cold Iron

500 lb.

Same as steel

Copper

550 lb.

Same as steel

Electrum

900 lb.

Twice that of steel

Gold

1,200 lb.

2 1/2 times that of steel

Iron

500 lb.

Same as steel

Lead

700 lb.

1 1/2 times that of steel

Mithral

250 lb.

Half that of steel

Platinum

1,350 lb.

Three times that of steel

Silver

650 lb.

Same as steel

Steel

500 lb.

PHB metal weapons and armor are steel

Tin

450 lb.

Same as steel

Material

Weight per cubic foot

Weapon or Armor weight*

Acid

90 lb.

Same as steel

Alcohol

50 lb.

Brick

100 lb.

One quarter that of steel

Cereal

40 lb.

Clay

150 lb.

One third that of steel

Coal

80 lb.

Earth, Dry

90 lb.

Earth, Mud

110 lb.

Fat

60 lb.

Flour

30 lb.

Glass

150 lb.

One third that of steel

Granite

170 lb.

One third that of steel

Graphite

130 lb.

One third that of steel

Gravel

100 lb.

Hay

20 lb.

Leather

60 lb.

Lye

100 lb.

Marble

170 lb.

One third that of steel

Masonry, Rubble

140 lb.

Mortar

100 lb.

Oil

60 lb.

Paper

40 lb.

One tenth that of steel

Pitch

60 lb.

Plaster

140 lb.

Pumice

40 lb.

Rubber

90 lb.

One third that of steel

Sand, Dry

100 lb.

Sand, Wet

120 lb.

Sandstone

150 lb.

One third that of steel

Slate

180 lb.

One third that of steel

Snow, Freshly Fallen

10 lb.

Snow, Wet

50 lb.

One tenth that of steel

Soap Stone

170 lb.

One third that of steel

Soda Ash

70 lb.

Sodium

60 lb.

Sulphur

120 lb.

Tar

70 lb.

Water

60 lb.

Water, Ice

50 lb.

One tenth that of steel

Wood – Green

50 lb.

One tenth that of steel

Wood – Dry

30 lb.

One tenth that of steel

Wool

80 lb.

One tenth that of steel

* To calculate the weight a piece of armor or a weapon would be if made of one of these meterals, look up the weight of that item in the PHB (Player’s Handbook). Then find the material in the above table and look under the “Weapon or Armor weight” column. If it says “Same as steel” then it will weigh the same as the one in the PHB. Otherwise change the weight as indicated.

There are 1,728 cubic inches in a cubic foot. We can round that off to 2,000.

To make a quick estimate of the weight of an item, it is often easer to work in cubic inches than it is to work in cubic feet. Divide the weight per cubic foot for the material (in the table above) by 2,000. Then multiply the resulting fraction by the number of cubic inches of material in the item. Round this down to an even pound.

For metals, you can get the value of the item by multiplying the weight of the item by the metal’s value per pound (here).

Campaign Website

alabaster-portal

The Alabaster Portal

I thought you might like to see the website I am using to manage my tabletop game. I call it the Alabaster Portal. It is a free, private, google site that I set up for my players and me to use for our game. I looked at the popular Obsidian Portal and decided that I wanted a little more control over my site that that allowed.

Many thanks to sharklops over at Reddit for his Pathfinder RPG Campaign Website Template. I started with that then modified it extensively to work with my 5th edition campaign.

I set up a WIKI ten years ago and never used it much. I liked the idea, but it wasn’t very “pretty”. Google sites allows me to set page level access permissions, so I can set the permissions for each player to modify and add to his character’s information and also edit pages such as the adventure log. It has been popular with my players so far.

I had a request to make my site available as a template. If you want to create your own, similar to mine – you can use this template :

https://www.sites.google.com/site/5etemplatesite/

What do you think? Do you use a WIKI or Obsidian Portal, or something else, or is this all too much work for something not very useful?

 

Starting a new campaign.

Starting new 5th Edition D&D group Sat October 1st, 2016

If anyone knows of someone who would be interested in joining a new group, I will be starting a new campaign at my house on October 1st. I live in Colorado Springs, near I-25 and Fillmore St.
We will be playing the published “Age of Worms” adventure path using 5th edition rules in the World of Greyhawk campaign setting. I would like to have a full table with 4-5 players. The group will meet on Saturday afternoons. Diversity and a mix of genders, age 21+, is the intention.
If interested go to this site for more information: https://sites.google.com/site/alabasterportal/

 

(I will be out of state for the next week, so I may not respond to comments until after Sep. 15th.)

Minions and Hordes

The player characters are surrounded on all sides. Orcs and goblins press in, pushing them further and further from the salvation of the cave’s exit. Blades, javelins, and arrows fly in from all directions, battering and hammering against the shimmering magic barrier that protects them. The mage looks like he’s about to faint. The hordes…

via D&D 5e Hack: Minions and Hordes — Wisdom Save

Check out this excellent post on minions and hordes from Wisdom Save. I will definitely be using this!

THE NINE ALIGNMENTS

Check out this excellent post on “Keep Rolling Sizes”

Alignments can be confuzzling. Let’s try to put a spin on them.

Alignments have always been a headache for me in D&D. However, this method seems to be effective for determining alignment in playing characters. And since the words associated with each alignment are easily understood, it sometimes helps the players define their characters easily. Alignments have their place in D&D … so let’s find a way to make them useful to advance role-playing.

Read more: THE NINE ALIGNMENTS

Favorite Race / Class ?

race-class

What is your Favorite PC Race / Class ?

Last October I posted set of pre-made first level character sheets – one each for every Race/Class combination (you can access that post here). I thought it would be interesting to see how many of each have been downloaded. This is very nu-scientific, but I think it is a good indication of winch combinations are the most popular.

Any comments?

human_fighter.pdf 522
elf_ranger.pdf 438
human_paladin.pdf 391
human_cleric.pdf 382
human_ranger.pdf 353
dwarf_cleric.pdf 341
dragonborn_paladin.pdf 325
human_rogue.pdf 324
dwarf_fighter.pdf 313
human_wizard.pdf 310
elf_wizard.pdf 295
human_bard.pdf 293
human_monk.pdf 292
dragonborn_barbarian.pdf 287
halfling_rogue.pdf 282
dragonborn_fighter.pdf 281
elf_rogue.pdf 255
dwarf_barbarian.pdf 254
elf_druid.pdf 251
human_warkock.pdf 244
half-orc_barbarian.pdf 242
human_sorcerer.pdf 211
dwarf_paladin.pdf 194
tiefling_warlock.pdf 190
elf_cleric.pdf 182
human_druid.pdf 176
dragonborn_sorcerer.pdf 174
half-elf_ranger.pdf 174
elf_monk.pdf 165
gnome_wizard.pdf 158
half-elf_bard.pdf 153
elf_fighter.pdf 153
elf_sorcerer.pdf 151
dragonborn_warlock.pdf 142
elf_warlock.pdf 141
elf_bard.pdf 139
dwarf_ranger.pdf 138
dragonborn_monk.pdf 138
halfling_bard.pdf 137
tiefling_rogue.pdf 136
elf-sheet-front.pdf 136
human-sheet-front.pdf 135
dragonborn_cleric.pdf 135
half-orc_fighter.pdf 126
half-elf_rogue.pdf 125
dragonborn_wizard.pdf 124
gnome_rogue.pdf 123
elf_barbarian.pdf 122
elf_paladin.pdf 119
dragonborn_druid.pdf 118
dragonborn_ranger.pdf 116
halfling_barbarian.pdf 112
half-elf_warlock.pdf 107
dragonborn_rogue.pdf 106
gnome_barbarian.pdf 105
tiefling_sorcerer.pdf 105
dwarf_monk.pdf 104
half-elf_sorcerer.pdf 102
dwarf_rogue.pdf 101
dwarf_bard.pdf 99
dwarf_wizard.pdf 99
half-elf_cleric.pdf 99
dragonborn_bard.pdf 99
halfling_ranger.pdf 97
half-elf_paladin.pdf 96
half-orc-sheet-front.pdf 96
gnome_warlock.pdf 96
half-elf_druid.pdf 95
half-elf-sheet-front.pdf 95
gnome_sorcerer.pdf 93
dwarf_druid.pdf 93
human-sheet-back.pdf 92
gnome_druid.pdf 91
dwarf_warkock.pdf 91
halfling_cleric.pdf 90
half-elf_wizard.pdf 90
tiefling_bard.pdf 89
halfling_monk.pdf 87
gnome_bard.pdf 86
gnome_cleric.pdf 86
gnome_ranger.pdf 86
tiefling_druid.pdf 85
tiefling_barbarian.pdf 84
tiefling_paladin.pdf 84
dwarf_sorcerer.pdf 81
gnome_monk.pdf 80
halfling_fighter.pdf 75
tiefling_wizard.pdf 75
halfling_wizard.pdf 74
halfling_paladin.pdf 74
halfling_druid.pdf 74
half-orc_paladin.pdf 74
half-elf_monk.pdf 72
tiefling_monk.pdf 72
halfling_warlock.pdf 72
half-elf_fighter.pdf 70
tiefling_cleric.pdf 70
halfling_sorcerer.pdf 67
gnome_paladin.pdf 66
tiefling_fighter.pdf 65
gnome_fighter.pdf 63
half-orc_ranger.pdf 63
tiefling_ranger.pdf 62
half-orc_rogue.pdf 62
half-orc_wizard.pdf 56
half-elf_barbarian.pdf 53
half-orc_monk.pdf 53
half-orc_cleric.pdf 53
half-orc_warlock.pdf 52
half-orc_druid.pdf 50
half-orc_bard.pdf 48
half-orc_sorcerer.pdf 45

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Plans for 2015

2015

My plans for this blog for 2015.

Now that the fifth edition is here, my goal for the coming year is first to convert all of my previous rule supplements to D&D 5E. I have already done this with my module “Fires of Hell” and Chase rules. Still to do are Ship to Ship Combat, Time Travel, Mass Combat, and  Skyships (rules for battles in the air and in space). If you have a need for one of these, let me know and I will try to do it first. I will also continue to add chapters to my novel “Dragon Hunt“. As ideas come to me regarding playing aids, I will add them.

As I have mentioned here before, 5E is the version I had hoped 4E would have been. If it had been, I would have never created “Dungeons and Dragons 3.5 – Lite“. I will leave it here for any of you who may be playing with those rules, but I will not be making any future changes or revisions to it.

If there are any areas of the game not covered in the Player’s Guide or the Dungeon Master’s Guide that you would like for me to address, please don’t hesitate to ask.

Here’s hoping you each have a wonderful year. Happy Gaming!

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CURSED ITEMS!

KEEP ROLLIN' SIXES

CURSED ITEMS

wardukeadndpointsword Warduke

Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices.

Cursed Item Common Curses

d% Curse
01–15 Delusion
16–35 Opposite effect or target
36–45 Intermittent functioning
46–60 Requirement
61–75 Drawback
76–90 Completely different effect

91–100

Substitute specific cursed item

Delusion: The user believes the item is what it appears to be, yet it actually has no magical power other than to deceive. The user is mentally fooled into thinking the item is functioning and cannot be convinced otherwise without the help of a remove curse spell.

Opposite Effect or Target: These cursed items malfunction, so that either they do the opposite of what the creator intended, or they target the user instead of someone else. The interesting point to keep in mind…

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