Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

D&D 5E – Time Travel


Time Travel Rules for Fifth Edition D&D

You can download a free copy here: Time Travel for DnD 5E.pdf

I finally updated my Time Travel rules for 5E. They aren’t much different than the rules I made for D&D Next (here), but I have expanded them and added a section with ideas on how to incorporate these rules into a Time Travel Campaign. I also added a Forgotten Realms timeline to which I added some Pre and Post history for use in a time travel campaign.


4 responses to “D&D 5E – Time Travel

  1. simonjhudson January 27, 2015 at 2:40 am

    I’ll need to play test them, but time travel is something I have never even considered – it could be fun, especially as a way of dealing with back story.
    I love the presentation – the PDF looks great – how did you create the cover and do you have a template for the layout etc (I’m working on a renaissance steampunk rule set and would love to have it look as good)

    • Ronny January 27, 2015 at 8:19 am

      Thanks for the compliment.
      If you get a chance to play test any of these rules, please let me know how it went.
      As for the presentation – I worked hard to try to make it look good. For the cover, I did it all in Photoshop. First I used Google to find an old book cover and worked it over with colors and contrast. I added the Pearls. Then I found the time travel spiral and lightning and overplayed that. I found a copy of the Dungeons and Dragons logo and placed it with a dark outer glow. I used Photoshop Text for the rest. For the rest of the document, I wrote the text in Word and used Microsoft Publisher to format it all. I am afraid that I don’t have a template that I can share. I just fiddled with it until I got it to look the way I wanted it to. These D&D things are all I have ever used Publisher for so I am afraid that I am a long ways from being an expert with it. Everything that I try to do, I have to figure it out as I go along. I would be glad to send you the original Publisher document if you think it would help.
      When you finish your Steampunk rule set, please post it somewhere and let me know so I can post a link to it here. I have never played a Steampunk game, but I really like the genra.

  2. Julian Kadolph April 15, 2015 at 5:36 pm

    Thank you so much for the rules. They really help with the campaign I have been running, however I have a question about paradoxes and PCs fighting themselves.
    So I want my party to get stuck in a situation in which they kill a group of cultists at an alter. They then proceed on with their adventure but later have to disguise themselves as cultists in order to achieve a goal in the past. (Time travel involved) It is at the same alter that they are attacked by a mysterious group that rushes in (themselves from the past) In this situation, I want their past selves to defeat their current selves before they realize that they are both parties.
    My question is how do I prevent them from recognizing that they are both parties? Or more complicated still, how do I prevent the cultist PCs from recognizing their past selves?

    Thank you again!

    • Ronny April 16, 2015 at 8:58 am

      My first thought is: Why are you being so mean to your Players?
      Have you decided on how this paradox will resolve itself? If all goes as you plan, the only solution that I can think of is for their characters to be removed forever from history. Everybody rolls up new characters and starts over. Do you really intend for them to not recognize their former selves and be defeated by them?
      Now to your question. Assuming you have a good reason to do all of this; Perhaps the PCs walk up to the alter. Part of their disguise is a medallion or some other holey/unholy symbol. Unknown to the PCs – when anyone comes near the alter with one of these items, it causes them to lose all memory of everything in their past that was not done in service to this god. This only last until they move away from the alter, 100 feet (or however far away it needs to be to include their combat area).
      I am sure that you can think of other options, but my main idea is to erase the PCs memory for a few minutes so they won’t recognize themselves – doubly hard because they will also remember attacking the cultist that they now are disguised as.
      But – are you sure they won’t recognize themselves the first time? Even if disguised, I would think they would recognize themselves, especially if they searched the bodies. And why are you so sure the PCs will defeat themselves? If the disguised cultist are their future selves, they may even be higher level versions of themselves, making it even less likely.
      Good luck with this campaign. Let me know how you resolve it.

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